Tier List
Murder Mystery 2 tier lists for knives, guns and effects, ranking items by rarity, trade value and demand together and explaining why each item sits where it does.
Introduction
MM2 tier lists try to rank knives, guns and effects in a game where the developers rarely publish official stats, so the rankings are mostly community-driven. This category hub explains the reasoning behind each letter grade instead of just printing it. Ranking items in Murder Mystery 2 means balancing three things that rarely agree: rarity, real-world trade value and demand. A knife can sit high on rarity and still be hard to move if nobody is looking for it, while a mid-rarity piece with steady demand can hold its value for months. The lists below separate what the game itself confirms from what third-party value trackers such as MM2Values.com report. They are meant as a starting point for trade decisions, not as a price oracle or a guarantee of value.
Knives, Guns And Effects At A Glance
| Tier | What It Covers | Trade Behaviour | Example |
|---|---|---|---|
| S | Ultra-scarce pieces with a tiny supply | Holds value and attracts constant offers | Corrupt |
| A | High-tier godly and chroma weapons | Moves quickly when demand is up | Chroma variants |
| B | Solid godly knives and guns | Value swings with the current event cycle | Event godly weapons |
| C | Common, uncommon and rare drops | Easy to obtain, mostly early collection progress | Standard mystery-box knives |
| Effects | Cosmetic attachments that ship with bundles | Valued together with their weapon | Bundle effects |
Tier Breakdown
S Tier
The ceiling of the tier list, reserved for ultra-scarce weapons with tiny supply, constant trade offers and legendary status that survives every event cycle.
A Tier
High-tier godly and chroma weapons that move quickly when demand spikes, sitting one slot below S but still pulling strong offers from serious traders.
B Tier
Solid godly knives and guns whose value rises and falls with the event calendar, making timing more important than raw rarity when listing or buying.
C Tier
Common, uncommon and rare drops from standard mystery boxes that form the bulk of early collection progress and trade activity for new and casual players.
Effects
Cosmetic attachments that ship with bundles such as Mortal, Beach, Sweet Treat and Snowstorm, valued as a pair with their matching godly weapon.
Core Mechanics
MM2 tier lists are built on three inputs, and tier-list makers usually blend them differently. First, supply: how many copies of a weapon exist in the game, often estimated by community trackers because the developer does not publish counts. Second, demand: how many players actively want the item in trades, which rises during events and falls when a new godly pass lands. Third, liquidity: how quickly a piece actually moves when listed, which is where even rare items can stall. Because the game does not give weapon stats, gun skins change appearance only and there is no official stat or handling bonus to rank by, the lists are really about trade economics. The most honest tier lists label which numbers are community estimates, which tier slots are tied to current event hype and which are stable across years.
Advantages
Done well, a tier list gives a new player a quick mental map of what to chase first. Instead of grinding for any godly they can unbox, they learn which pieces hold value and which drop to nothing within weeks of an event ending. Trade-focused players use the lists to spot mispriced offers, especially during Halloween or Christmas windows when the new godly passes push older event weapons down a tier. Collectors use them to decide which Chroma or Ancient to commit duplicate trades toward. The breakdown of supply, demand and liquidity also helps a player understand why two visually similar knives can sit in different tiers. For a wiki entry, the lists are a compact way to teach new readers the wider economy of MM2 without making them read dozens of trade-history threads first.
Challenges
MM2 tier lists have real limits. Almost every number is community data: supply counts come from single-source estimates and demand shifts with the current update cycle, so a tier list written in October 2026 can be wrong by January 2027. The game itself does not publish rarity counts, weapon stats or handling values, so any list that claims a knife deals X damage or swings Y percent faster is making it up. Gun skins are appearance only, with no confirmed stat or handling bonus. Value trackers such as MM2Values.com are not official and their tier names such as Common through Vintage are community groupings, not Roblox-defined categories. Common mistakes include trusting a single trade screenshot as proof of value, treating a Halloween weapon as a permanent S tier after the event ends, and ignoring that the Corrupt knife community estimate of roughly 63 copies is low-confidence and from a single source.
Frequently Asked Questions
Are MM2 tier lists official?+
Why do two similarly rare knives sit in different tiers?+
Do gun skins change how a weapon performs?+
Is the Corrupt knife really worth what trackers say?+
Quick Tips
Before you commit a major trade, open the tier list and the trade-history thread for that specific weapon on the same day. MM2 values can swing a full tier within a week of a new godly pass or Halloween event dropping, so a list written in January may already be wrong by February. Treat the tier as a snapshot, not a permanent ranking, and never trust a single screenshot as proof of value when negotiating.
Always read the why here, moves easily and watch for fields together. The 'why here' line tells you what the tier is based on, the 'moves easily' line tells you how fast the item trades, and the 'watch for' line flags the common traps. Skipping any of the three is the most common reason a player overpays, so treat the three labels as a checklist before you click accept on a trade.
Remember that effects, the cosmetic attachments that ship with bundles such as Mortal, Beach, Sweet Treat and Snowstorm, are valued together with their matching godly weapon rather than on their own. A standalone effect trade will usually be worth less than a weapon plus effect bundle. If you are collecting for trade value, hold the effect with the matching weapon until you see a strong offer, and only split the pair if the bundled offer beats the combined value.
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